using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public abstract partial class BasePants : BaseClothing { public BasePants(int itemID, int hue = 0) : base(itemID, Layer.Pants, hue) { } } [Flippable(0x152e, 0x152f)] [SerializationGenerator(0, false)] public partial class ShortPants : BasePants { [Constructible] public ShortPants(int hue = 0) : base(0x152E, hue) => Weight = 2.0; } [Flippable(0x1539, 0x153a)] [SerializationGenerator(0, false)] public partial class LongPants : BasePants { [Constructible] public LongPants(int hue = 0) : base(0x1539, hue) => Weight = 2.0; } [Flippable(0x279B, 0x27E6)] [SerializationGenerator(0, false)] public partial class TattsukeHakama : BasePants { [Constructible] public TattsukeHakama(int hue = 0) : base(0x279B, hue) => Weight = 2.0; } [Flippable(0x2FC3, 0x3179)] [SerializationGenerator(0)] public partial class ElvenPants : BasePants { [Constructible] public ElvenPants(int hue = 0) : base(0x2FC3, hue) => Weight = 2.0; public override int RequiredRaces => Race.AllowElvesOnly; } }