using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public abstract partial class BaseShirt : BaseClothing { public BaseShirt(int itemID, int hue = 0) : base(itemID, Layer.Shirt, hue) { } } [Flippable(0x1efd, 0x1efe)] [SerializationGenerator(0, false)] public partial class FancyShirt : BaseShirt { [Constructible] public FancyShirt(int hue = 0) : base(0x1EFD, hue) => Weight = 2.0; } [Flippable(0x1517, 0x1518)] [SerializationGenerator(0, false)] public partial class Shirt : BaseShirt { [Constructible] public Shirt(int hue = 0) : base(0x1517, hue) => Weight = 1.0; } [Flippable(0x2794, 0x27DF)] [SerializationGenerator(0, false)] public partial class ClothNinjaJacket : BaseShirt { [Constructible] public ClothNinjaJacket(int hue = 0) : base(0x2794, hue) { Weight = 5.0; Layer = Layer.InnerTorso; } } [SerializationGenerator(0)] public partial class ElvenShirt : BaseShirt { [Constructible] public ElvenShirt(int hue = 0) : base(0x3175, hue) => Weight = 2.0; public override int RequiredRaces => Race.AllowElvesOnly; } [SerializationGenerator(0)] public partial class ElvenDarkShirt : BaseShirt { [Constructible] public ElvenDarkShirt(int hue = 0) : base(0x3176, hue) => Weight = 2.0; } }