using ModernUO.Serialization; namespace Server.Items { [Furniture] [Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)] [SerializationGenerator(0, false)] public partial class FancyWoodenChairCushion : Item { [Constructible] public FancyWoodenChairCushion() : base(0xB4F) => Weight = 20.0; } [Furniture] [Flippable(0xB53, 0xB52, 0xB54, 0xB55)] [SerializationGenerator(0, false)] public partial class WoodenChairCushion : Item { [Constructible] public WoodenChairCushion() : base(0xB53) => Weight = 20.0; } [Furniture] [Flippable(0xB57, 0xB56, 0xB59, 0xB58)] [SerializationGenerator(0, false)] public partial class WoodenChair : Item { [Constructible] public WoodenChair() : base(0xB57) => Weight = 20.0; } [Furniture] [Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)] [SerializationGenerator(0, false)] public partial class BambooChair : Item { [Constructible] public BambooChair() : base(0xB5B) => Weight = 20.0; } [DynamicFlipping] [Flippable(0x1218, 0x1219, 0x121A, 0x121B)] [SerializationGenerator(0, false)] public partial class StoneChair : Item { [Constructible] public StoneChair() : base(0x1218) => Weight = 20; } [DynamicFlipping] [Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)] [SerializationGenerator(0)] public partial class OrnateElvenChair : Item { [Constructible] public OrnateElvenChair() : base(0x2DE3) => Weight = 1.0; } [DynamicFlipping] [Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)] [SerializationGenerator(0)] public partial class BigElvenChair : Item { [Constructible] public BigElvenChair() : base(0x2DEB) { } } [DynamicFlipping] [Flippable(0x2DF5, 0x2DF6)] [SerializationGenerator(0)] public partial class ElvenReadingChair : Item { [Constructible] public ElvenReadingChair() : base(0x2DF5) { } } }