using ModernUO.Serialization; namespace Server.Items; public enum DoorFacing { WestCW, EastCCW, WestCCW, EastCW, SouthCW, NorthCCW, SouthCCW, NorthCW, // Sliding Doors SouthSW, SouthSE, WestSS, WestSN } [SerializationGenerator(0, false)] public partial class IronGateShort : BaseDoor { [Constructible] public IronGateShort(DoorFacing facing) : base( 0x84c + 2 * (int)facing, 0x84d + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class IronGate : BaseDoor { [Constructible] public IronGate(DoorFacing facing) : base( 0x824 + 2 * (int)facing, 0x825 + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class LightWoodGate : BaseDoor { [Constructible] public LightWoodGate(DoorFacing facing) : base( 0x839 + 2 * (int)facing, 0x83A + 2 * (int)facing, 0xEB, 0xF2, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class DarkWoodGate : BaseDoor { [Constructible] public DarkWoodGate(DoorFacing facing) : base( 0x866 + 2 * (int)facing, 0x867 + 2 * (int)facing, 0xEB, 0xF2, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class MetalDoor : BaseDoor { [Constructible] public MetalDoor(DoorFacing facing) : base( 0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class BarredMetalDoor : BaseDoor { [Constructible] public BarredMetalDoor(DoorFacing facing) : base( 0x685 + 2 * (int)facing, 0x686 + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class BarredMetalDoor2 : BaseDoor { [Constructible] public BarredMetalDoor2(DoorFacing facing) : base( 0x1FED + 2 * (int)facing, 0x1FEE + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class RattanDoor : BaseDoor { [Constructible] public RattanDoor(DoorFacing facing) : base( 0x695 + 2 * (int)facing, 0x696 + 2 * (int)facing, 0xEB, 0xF2, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class DarkWoodDoor : BaseDoor { [Constructible] public DarkWoodDoor(DoorFacing facing) : base( 0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA, 0xF1, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class MediumWoodDoor : BaseDoor { [Constructible] public MediumWoodDoor(DoorFacing facing) : base( 0x6B5 + 2 * (int)facing, 0x6B6 + 2 * (int)facing, 0xEA, 0xF1, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class MetalDoor2 : BaseDoor { [Constructible] public MetalDoor2(DoorFacing facing) : base( 0x6C5 + 2 * (int)facing, 0x6C6 + 2 * (int)facing, 0xEC, 0xF3, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class LightWoodDoor : BaseDoor { [Constructible] public LightWoodDoor(DoorFacing facing) : base( 0x6D5 + 2 * (int)facing, 0x6D6 + 2 * (int)facing, 0xEA, 0xF1, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class StrongWoodDoor : BaseDoor { [Constructible] public StrongWoodDoor(DoorFacing facing) : base( 0x6E5 + 2 * (int)facing, 0x6E6 + 2 * (int)facing, 0xEA, 0xF1, GetOffset(facing) ) { } }