using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SecretStoneDoor1 : BaseDoor { [Constructible] public SecretStoneDoor1(DoorFacing facing) : base( 0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class SecretDungeonDoor : BaseDoor { [Constructible] public SecretDungeonDoor(DoorFacing facing) : base( 0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class SecretStoneDoor2 : BaseDoor { [Constructible] public SecretStoneDoor2(DoorFacing facing) : base( 0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class SecretWoodenDoor : BaseDoor { [Constructible] public SecretWoodenDoor(DoorFacing facing) : base( 0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class SecretLightWoodDoor : BaseDoor { [Constructible] public SecretLightWoodDoor(DoorFacing facing) : base( 0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } } [SerializationGenerator(0, false)] public partial class SecretStoneDoor3 : BaseDoor { [Constructible] public SecretStoneDoor3(DoorFacing facing) : base( 0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4, GetOffset(facing) ) { } }