using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public abstract partial class BaseFloor : Item { public BaseFloor(int itemID, int count) : base(Utility.Random(itemID, count)) => Movable = false; } [SerializationGenerator(0, false)] public partial class StonePaversLight : BaseFloor { [Constructible] public StonePaversLight() : base(0x519, 4) { } } [SerializationGenerator(0, false)] public partial class StonePaversMedium : BaseFloor { [Constructible] public StonePaversMedium() : base(0x51D, 4) { } } [SerializationGenerator(0, false)] public partial class StonePaversDark : BaseFloor { [Constructible] public StonePaversDark() : base(0x521, 4) { } } [SerializationGenerator(0, false)] public partial class GreyFlagstones : BaseFloor { [Constructible] public GreyFlagstones() : base(0x4FC, 4) { } } [SerializationGenerator(0, false)] public partial class SandFlagstones : BaseFloor { [Constructible] public SandFlagstones() : base(0x500, 4) { } } [SerializationGenerator(0, false)] public partial class MarbleFloor : BaseFloor { [Constructible] public MarbleFloor() : base(0x50D, 2) { } } [SerializationGenerator(0, false)] public partial class GreenMarbleFloor : BaseFloor { [Constructible] public GreenMarbleFloor() : base(0x50F, 2) { } } [SerializationGenerator(0, false)] public partial class GreyMarbleFloor : BaseFloor { [Constructible] public GreyMarbleFloor() : base(0x511, 4) { } } [SerializationGenerator(0, false)] public partial class CobblestonesFloor : BaseFloor { [Constructible] public CobblestonesFloor() : base(0x515, 4) { } } [SerializationGenerator(0, false)] public partial class SandstoneFloorN : BaseFloor { [Constructible] public SandstoneFloorN() : base(0x525, 4) { } } [SerializationGenerator(0, false)] public partial class SandstoneFloorW : BaseFloor { [Constructible] public SandstoneFloorW() : base(0x529, 4) { } } [SerializationGenerator(0, false)] public partial class DarkSandstoneFloorN : BaseFloor { [Constructible] public DarkSandstoneFloorN() : base(0x52F, 4) { } } [SerializationGenerator(0, false)] public partial class DarkSandstoneFloorW : BaseFloor { [Constructible] public DarkSandstoneFloorW() : base(0x533, 4) { } } [SerializationGenerator(0, false)] public partial class BricksFloor1 : BaseFloor { [Constructible] public BricksFloor1() : base(0x4E2, 8) { } } [SerializationGenerator(0, false)] public partial class BricksFloor2 : BaseFloor { [Constructible] public BricksFloor2() : base(0x537, 4) { } } [SerializationGenerator(0, false)] public partial class CaveFloorCenter : BaseFloor { [Constructible] public CaveFloorCenter() : base(0x53B, 4) { } } [SerializationGenerator(0, false)] public partial class CaveFloorSouth : BaseFloor { [Constructible] public CaveFloorSouth() : base(0x541, 3) { } } [SerializationGenerator(0, false)] public partial class CaveFloorEast : BaseFloor { [Constructible] public CaveFloorEast() : base(0x544, 3) { } } [SerializationGenerator(0, false)] public partial class CaveFloorWest : BaseFloor { [Constructible] public CaveFloorWest() : base(0x54A, 3) { } } [SerializationGenerator(0, false)] public partial class CaveFloorNorth : BaseFloor { [Constructible] public CaveFloorNorth() : base(0x54D, 3) { } } [SerializationGenerator(0, false)] public partial class MarblePavers : BaseFloor { [Constructible] public MarblePavers() : base(0x495, 4) { } } [SerializationGenerator(0, false)] public partial class BlueSlateFloorCenter : BaseFloor { [Constructible] public BlueSlateFloorCenter() : base(0x49B, 1) { } } [SerializationGenerator(0, false)] public partial class GreySlateFloor : BaseFloor { [Constructible] public GreySlateFloor() : base(0x49C, 1) { } }