using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BarrelLid : Item { [Constructible] public BarrelLid() : base(0x1DB8) => Weight = 2; } [Flippable(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)] [SerializationGenerator(0, false)] public partial class BarrelStaves : Item { [Constructible] public BarrelStaves() : base(0x1EB1) => Weight = 1; } [SerializationGenerator(0, false)] public partial class BarrelHoops : Item { [Constructible] public BarrelHoops() : base(0x1DB7) => Weight = 5; public override int LabelNumber => 1011228; // Barrel hoops } [SerializationGenerator(0, false)] public partial class BarrelTap : Item { [Constructible] public BarrelTap() : base(0x1004) => Weight = 1; }