using ModernUO.Serialization; namespace Server.Items; [Furniture] [Flippable(0xEBB, 0xEBC)] [SerializationGenerator(0, false)] public partial class TallMusicStand : Item { [Constructible] public TallMusicStand() : base(0xEBB) => Weight = 10.0; } [Furniture] [Flippable(0xEB6, 0xEB8)] [SerializationGenerator(0, false)] public partial class ShortMusicStand : Item { [Constructible] public ShortMusicStand() : base(0xEB6) => Weight = 10.0; }