using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Vines : Item { [Constructible] public Vines() : this(Utility.Random(8)) { } [Constructible] public Vines(int v) : base(0xCEB) { if (v is < 0 or > 7) { v = 0; } ItemID += v; Weight = 1.0; } public override bool ForceShowProperties => ObjectPropertyList.Enabled; }