using ModernUO.Serialization; namespace Server.Items; public enum SignFacing { North, West } public enum SignType { Library, DarkWoodenPost, LightWoodenPost, MetalPostC, MetalPostB, MetalPostA, MetalPost, Bakery, Tailor, Tinker, Butcher, Healer, Mage, Woodworker, Customs, Inn, Shipwright, Stables, BarberShop, Bard, Fletcher, Armourer, Jeweler, Tavern, ReagentShop, Blacksmith, Painter, Provisioner, Bowyer, WoodenSign, BrassSign, ArmamentsGuild, ArmourersGuild, BlacksmithsGuild, WeaponsGuild, BardicGuild, BartersGuild, ProvisionersGuild, TradersGuild, CooksGuild, HealersGuild, MagesGuild, SorcerersGuild, IllusionistGuild, MinersGuild, ArchersGuild, SeamensGuild, FishermensGuild, SailorsGuild, ShipwrightsGuild, TailorsGuild, ThievesGuild, RoguesGuild, AssassinsGuild, TinkersGuild, WarriorsGuild, CavalryGuild, FightersGuild, MerchantsGuild, Bank, Theatre } [SerializationGenerator(0, false)] public partial class Sign : BaseSign { [Constructible] public Sign(SignType type, SignFacing facing) : base(0xB95 + 2 * (int)type + (int)facing) { } [Constructible] public Sign(int itemID) : base(itemID) { } }