using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SubtextSign : Sign { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private string _subText; [Constructible] public SubtextSign(SignType type, SignFacing facing, string subtext) : base(type, facing) => _subText = subtext; [Constructible] public SubtextSign(int itemID, string subtext) : base(itemID) => _subText = subtext; public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (!string.IsNullOrEmpty(_subText)) { LabelTo(from, _subText); } } public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); if (!string.IsNullOrEmpty(_subText)) { list.Add(_subText); } } }