using ModernUO.Serialization; namespace Server.Items { [Furniture] [SerializationGenerator(0, false)] public partial class ElegantLowTable : Item { [Constructible] public ElegantLowTable() : base(0x2819) => Weight = 1.0; } [Furniture] [SerializationGenerator(0, false)] public partial class PlainLowTable : Item { [Constructible] public PlainLowTable() : base(0x281A) => Weight = 1.0; } [Furniture] [Flippable(0xB90, 0xB7D)] [SerializationGenerator(0, false)] public partial class LargeTable : Item { [Constructible] public LargeTable() : base(0xB90) => Weight = 1.0; } [Furniture] [Flippable(0xB35, 0xB34)] [SerializationGenerator(0, false)] public partial class Nightstand : Item { [Constructible] public Nightstand() : base(0xB35) => Weight = 1.0; } [Furniture] [Flippable(0xB8F, 0xB7C)] [SerializationGenerator(0, false)] public partial class YewWoodTable : Item { [Constructible] public YewWoodTable() : base(0xB8F) => Weight = 1.0; } }