using ModernUO.Serialization; using Server.Targeting; namespace Server.Items; public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class) { private readonly ClothingBlessDeed m_Deed; public ClothingBlessTarget(ClothingBlessDeed deed) : base(1, false, TargetFlags.None) => m_Deed = deed; protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature { if (m_Deed.Deleted || m_Deed.RootParent != from) { return; } if (target is BaseClothing item) { if ((item as IArcaneEquip)?.IsArcane == true) { from.SendLocalizedMessage(1005019); // This bless deed is for Clothes only. return; } // Check if its already newbied (blessed) if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured) { from.SendLocalizedMessage(1045113); // That item is already blessed } else if (item.LootType != LootType.Regular) { from.SendLocalizedMessage(1045114); // You can not bless that item } else if (!item.CanBeBlessed || item.RootParent != from) { from.SendLocalizedMessage(500509); // You cannot bless that object } else { item.LootType = LootType.Blessed; from.SendLocalizedMessage(1010026); // You bless the item.... m_Deed.Delete(); // Delete the bless deed } } else { from.SendLocalizedMessage(500509); // You cannot bless that object } } } [SerializationGenerator(0, false)] public partial class ClothingBlessDeed : Item // Create the item class which is derived from the base item class { [Constructible] public ClothingBlessDeed() : base(0x14F0) { Weight = 1.0; LootType = LootType.Blessed; } public override string DefaultName => "a clothing bless deed"; public override bool DisplayLootType => false; public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target { if (!IsChildOf(from.Backpack)) // Make sure its in their pack { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(1005018); // What would you like to bless? (Clothes Only) from.Target = new ClothingBlessTarget(this); // Call our target } } }