using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FarmableCabbage : FarmableCrop { [Constructible] public FarmableCabbage() : base(GetCropID()) { } public static int GetCropID() => 3254; public override Item GetCropObject() => new Cabbage { ItemID = Utility.Random(3195, 2) }; public override int GetPickedID() => 3254; }