using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FarmableCotton : FarmableCrop { [Constructible] public FarmableCotton() : base(GetCropID()) { } public static int GetCropID() => Utility.Random(3153, 4); public override Item GetCropObject() => new Cotton(); public override int GetPickedID() => 3254; }