using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FarmablePumpkin : FarmableCrop { [Constructible] public FarmablePumpkin() : base(GetCropID()) { } public static int GetCropID() => Utility.Random(3166, 3); public override Item GetCropObject() => new Pumpkin { ItemID = Utility.Random(3178, 3) }; public override int GetPickedID() => Utility.Random(3166, 3); }