using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FarmableTurnip : FarmableCrop { [Constructible] public FarmableTurnip() : base(GetCropID()) { } public static int GetCropID() => Utility.Random(3169, 3); public override Item GetCropObject() => new Turnip { ItemID = Utility.Random(3385, 2) }; public override int GetPickedID() => 3254; }