using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class FarmableWheat : FarmableCrop { [Constructible] public FarmableWheat() : base(GetCropID()) { } public static int GetCropID() => Utility.Random(3157, 4); public override Item GetCropObject() => new WheatSheaf(); public override int GetPickedID() => Utility.Random(3502, 2); }