using ModernUO.Serialization; namespace Server.Items; [Flippable(0x1f81, 0x1f82, 0x1f83, 0x1f84)] [SerializationGenerator(0, false)] public partial class Glass : Item { [Constructible] public Glass() : base(0x1f81) => Weight = 0.1; } [SerializationGenerator(0, false)] public partial class GlassBottle : Item { [Constructible] public GlassBottle() : base(0xe2b) => Weight = 0.3; }