using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CocoaLiquor : Item { [Constructible] public CocoaLiquor() : base(0x103F) => Hue = 0x46A; public override int LabelNumber => 1080007; // Cocoa liquor public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class SackOfSugar : Item { [Constructible] public SackOfSugar(int amount = 1) : base(0x1039) { Hue = 0x461; Stackable = true; Amount = amount; } public override int LabelNumber => 1080003; // Sack of sugar public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class CocoaButter : Item { [Constructible] public CocoaButter() : base(0x1044) => Hue = 0x457; public override int LabelNumber => 1080005; // Cocoa butter public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class Vanilla : Item { [Constructible] public Vanilla(int amount = 1) : base(0xE2A) { Hue = 0x462; Stackable = true; Amount = amount; } public override int LabelNumber => 1080009; // Vanilla public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class CocoaPulp : Item { [Constructible] public CocoaPulp(int amount = 1) : base(0xF7C) { Hue = 0x219; Stackable = true; Amount = amount; } public override int LabelNumber => 1080530; // cocoa pulp public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class DarkChocolate : CandyCane { [Constructible] public DarkChocolate() : base(0xF10) { Hue = 0x465; LootType = LootType.Regular; } public override int LabelNumber => 1079994; // Dark chocolate public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class MilkChocolate : CandyCane { [Constructible] public MilkChocolate() : base(0xF18) { Hue = 0x461; LootType = LootType.Regular; } public override int LabelNumber => 1079995; // Milk chocolate public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class WhiteChocolate : CandyCane { [Constructible] public WhiteChocolate() : base(0xF11) { Hue = 0x47E; LootType = LootType.Regular; } public override int LabelNumber => 1079996; // White chocolate public override double DefaultWeight => 1.0; }