using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class FruitBasket : Food { [Constructible] public FruitBasket() : base(0x993) { Weight = 2.0; FillFactor = 5; Stackable = false; } public override bool Eat(Mobile from) { if (!base.Eat(from)) { return false; } from.AddToBackpack(new Basket()); return true; } } [Flippable(0x171f, 0x1720)] [SerializationGenerator(0, false)] public partial class Banana : Food { [Constructible] public Banana(int amount = 1) : base(0x171f, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0x1721, 0x1722)] [SerializationGenerator(0, false)] public partial class Bananas : Food { [Constructible] public Bananas(int amount = 1) : base(0x1721, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class SplitCoconut : Food { [Constructible] public SplitCoconut(int amount = 1) : base(0x1725, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Lemon : Food { [Constructible] public Lemon(int amount = 1) : base(0x1728, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Lemons : Food { [Constructible] public Lemons(int amount = 1) : base(0x1729, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Lime : Food { [Constructible] public Lime(int amount = 1) : base(0x172a, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Limes : Food { [Constructible] public Limes(int amount = 1) : base(0x172B, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Coconut : Food { [Constructible] public Coconut(int amount = 1) : base(0x1726, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class OpenCoconut : Food { [Constructible] public OpenCoconut(int amount = 1) : base(0x1723, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Dates : Food { [Constructible] public Dates(int amount = 1) : base(0x1727, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Grapes : Food { [Constructible] public Grapes(int amount = 1) : base(0x9D1, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Peach : Food { [Constructible] public Peach(int amount = 1) : base(0x9D2, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Pear : Food { [Constructible] public Pear(int amount = 1) : base(0x994, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Apple : Food { [Constructible] public Apple(int amount = 1) : base(0x9D0, amount) { Weight = 1.0; FillFactor = 1; } } [SerializationGenerator(0, false)] public partial class Watermelon : Food { [Constructible] public Watermelon(int amount = 1) : base(0xC5C, amount) { Weight = 5.0; FillFactor = 5; } } [SerializationGenerator(0, false)] public partial class SmallWatermelon : Food { [Constructible] public SmallWatermelon(int amount = 1) : base(0xC5D, amount) { Weight = 5.0; FillFactor = 5; } } [Flippable(0xc72, 0xc73)] [SerializationGenerator(0, false)] public partial class Squash : Food { [Constructible] public Squash(int amount = 1) : base(0xc72, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0xc79, 0xc7a)] [SerializationGenerator(0, false)] public partial class Cantaloupe : Food { [Constructible] public Cantaloupe(int amount = 1) : base(0xc79, amount) { Weight = 1.0; FillFactor = 1; } }