using ModernUO.Serialization; namespace Server.Items; [Flippable(0xc77, 0xc78)] [SerializationGenerator(0, false)] public partial class Carrot : Food { [Constructible] public Carrot(int amount = 1) : base(0xc78, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0xc7b, 0xc7c)] [SerializationGenerator(0, false)] public partial class Cabbage : Food { [Constructible] public Cabbage(int amount = 1) : base(0xc7b, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0xc6d, 0xc6e)] [SerializationGenerator(0, false)] public partial class Onion : Food { [Constructible] public Onion(int amount = 1) : base(0xc6d, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0xc70, 0xc71)] [SerializationGenerator(0, false)] public partial class Lettuce : Food { [Constructible] public Lettuce(int amount = 1) : base(0xc70, amount) { Weight = 1.0; FillFactor = 1; } } [Flippable(0xC6A, 0xC6B)] [SerializationGenerator(0, false)] public partial class Pumpkin : Food { [Constructible] public Pumpkin(int amount = 1) : base(0xC6A, amount) { Weight = 1.0; FillFactor = 8; } } [SerializationGenerator(0, false)] public partial class SmallPumpkin : Food { [Constructible] public SmallPumpkin(int amount = 1) : base(0xC6C, amount) { Weight = 1.0; FillFactor = 8; } }