using ModernUO.Serialization; namespace Server.Items; [Flippable(0xE1C, 0xFAD)] [SerializationGenerator(0, false)] public partial class Backgammon : BaseBoard { [Constructible] public Backgammon() : base(0xE1C) { } public override void CreatePieces() { for (var i = 0; i < 5; i++) { CreatePiece(new PieceWhiteChecker(this), 42, 17 * i + 6); CreatePiece(new PieceBlackChecker(this), 42, 17 * i + 119); CreatePiece(new PieceBlackChecker(this), 142, 17 * i + 6); CreatePiece(new PieceWhiteChecker(this), 142, 17 * i + 119); } for (var i = 0; i < 3; i++) { CreatePiece(new PieceBlackChecker(this), 108, 17 * i + 6); CreatePiece(new PieceWhiteChecker(this), 108, 17 * i + 153); } for (var i = 0; i < 2; i++) { CreatePiece(new PieceWhiteChecker(this), 223, 17 * i + 6); CreatePiece(new PieceBlackChecker(this), 223, 17 * i + 170); } } }