using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CheckerBoard : BaseBoard { [Constructible] public CheckerBoard() : base(0xFA6) { } public override int LabelNumber => 1016449; // a checker board public override void CreatePieces() { for (var i = 0; i < 4; i++) { CreatePiece(new PieceWhiteChecker(this), 50 * i + 45, 25); CreatePiece(new PieceWhiteChecker(this), 50 * i + 70, 50); CreatePiece(new PieceWhiteChecker(this), 50 * i + 45, 75); CreatePiece(new PieceBlackChecker(this), 50 * i + 70, 150); CreatePiece(new PieceBlackChecker(this), 50 * i + 45, 175); CreatePiece(new PieceBlackChecker(this), 50 * i + 70, 200); } } }