using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Chessboard : BaseBoard { [Constructible] public Chessboard() : base(0xFA6) { } public override int LabelNumber => 1016450; // a chessboard public override void CreatePieces() { for (var i = 0; i < 8; i++) { CreatePiece(new PieceBlackPawn(this), 67, 25 * i + 17); CreatePiece(new PieceWhitePawn(this), 192, 25 * i + 17); } // Rook CreatePiece(new PieceBlackRook(this), 42, 5); CreatePiece(new PieceBlackRook(this), 42, 180); CreatePiece(new PieceWhiteRook(this), 216, 5); CreatePiece(new PieceWhiteRook(this), 216, 180); // Knight CreatePiece(new PieceBlackKnight(this), 42, 30); CreatePiece(new PieceBlackKnight(this), 42, 155); CreatePiece(new PieceWhiteKnight(this), 216, 30); CreatePiece(new PieceWhiteKnight(this), 216, 155); // Bishop CreatePiece(new PieceBlackBishop(this), 42, 55); CreatePiece(new PieceBlackBishop(this), 42, 130); CreatePiece(new PieceWhiteBishop(this), 216, 55); CreatePiece(new PieceWhiteBishop(this), 216, 130); // Queen CreatePiece(new PieceBlackQueen(this), 42, 105); CreatePiece(new PieceWhiteQueen(this), 216, 105); // King CreatePiece(new PieceBlackKing(this), 42, 80); CreatePiece(new PieceWhiteKing(this), 216, 80); } }