using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Dices : Item, ITelekinesisable { [Constructible] public Dices() : base(0xFA7) => Weight = 1.0; public void OnTelekinesis(Mobile from) { Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022); Effects.PlaySound(Location, Map, 0x1F5); Roll(from); } public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 2)) { return; } Roll(from); } public void Roll(Mobile from) { PublicOverheadMessage( MessageType.Regular, 0, false, $"*{from.Name} rolls {Utility.Random(1, 6)}, {Utility.Random(1, 6)}*" ); } }