using ModernUO.Serialization; namespace Server.Engines.Mahjong; [SerializationGenerator(0, false)] public partial class MahjongDices { [DirtyTrackingEntity] private readonly MahjongGame _game; [SerializableField(0, setter: "private")] private int _first; [SerializableField(1, setter: "private")] private int _second; public MahjongDices(MahjongGame game) { _game = game; _first = Utility.Random(1, 6); _second = Utility.Random(1, 6); } public void RollDices(Mobile from) { _first = Utility.Random(1, 6); _second = Utility.Random(1, 6); _game.Players.SendGeneralPacket(true, true); if (from != null) { // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~! _game.Players.SendLocalizedMessage(1062695, $"{from.Name}\t{_first}\t{_second}"); } } }