namespace Server.Engines.Mahjong; public struct MahjongPieceDim { public Point2D Position { get; } public int Width { get; } public int Height { get; } public MahjongPieceDim(Point2D position, int width, int height) { Position = position; Width = width; Height = height; } public bool IsValid() => Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670; public bool IsOverlapping(MahjongPieceDim dim) => Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height && Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y; public int GetHandArea() { if (Position.X + Width > 150 && Position.X < 520 && Position.Y < 35) { return 0; } if (Position.X + Width > 635 && Position.Y + Height > 150 && Position.Y < 520) { return 1; } if (Position.X + Width > 150 && Position.X < 520 && Position.Y + Height > 635) { return 2; } if (Position.X < 35 && Position.Y + Height > 150 && Position.Y < 520) { return 3; } return -1; } }