using ModernUO.Serialization; namespace Server.Engines.Mahjong; [SerializationGenerator(0, false)] public partial class MahjongWallBreakIndicator { [DirtyTrackingEntity] private readonly MahjongGame _game; [SerializableField(0, setter: "private")] private Point2D _position; public MahjongWallBreakIndicator(MahjongGame game) => _game = game; public MahjongWallBreakIndicator(MahjongGame game, Point2D position) { _game = game; _position = position; } public MahjongPieceDim Dimensions => GetDimensions(_position); public static MahjongPieceDim GetDimensions(Point2D position) => new(position, 20, 20); public void Move(Point2D position) { var dim = GetDimensions(position); if (!dim.IsValid()) { return; } _position = position; _game.Players.SendGeneralPacket(true, true); } }