using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Brazier : BaseLight { [Constructible] public Brazier() : base(0xE31) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = true; Light = LightType.Circle225; Weight = 20.0; } public override int LitItemID => 0xE31; }