using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BrazierTall : BaseLight { [Constructible] public BrazierTall() : base(0x19AA) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = true; Light = LightType.Circle300; Weight = 25.0; } public override int LitItemID => 0x19AA; }