using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Candelabra : BaseLight, IShipwreckedItem { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isShipwreckedItem; [Constructible] public Candelabra() : base(0xA27) { Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle225; Weight = 3.0; } public override int LitItemID => 0xB1D; public override int UnlitItemID => 0xA27; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); if (IsShipwreckedItem) { list.Add(1041645); // recovered from a shipwreck } } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (IsShipwreckedItem) { LabelTo(from, 1041645); // recovered from a shipwreck } } }