using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Candle : BaseEquipableLight { [Constructible] public Candle() : base(0xA28) { Duration = Burnout ? TimeSpan.FromMinutes(20) : TimeSpan.Zero; Burning = false; Stackable = true; Light = LightType.Circle150; Weight = 1.0; } public override int LitItemID => 0xA0F; public override int UnlitItemID => 0xA28; }