using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CandleLarge : BaseLight { [Constructible] public CandleLarge() : base(0xA26) { Duration = Burnout ? TimeSpan.FromMinutes(25) : TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 2.0; } public override int LitItemID => 0xB1A; public override int UnlitItemID => 0xA26; }