using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CandleLong : BaseLight { [Constructible] public CandleLong() : base(0x1433) { Duration = Burnout ? TimeSpan.FromMinutes(30) : TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 1.0; } public override int LitItemID => 0x1430; public override int UnlitItemID => 0x1433; }