using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CandleShort : BaseLight { [Constructible] public CandleShort() : base(0x142F) { Duration = Burnout ? TimeSpan.FromMinutes(25) : TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 1.0; } public override int LitItemID => 0x142C; public override int UnlitItemID => 0x142F; }