using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CandleSkull : BaseLight { [Constructible] public CandleSkull() : base(0x1853) { Duration = Burnout ? TimeSpan.FromMinutes(25) : TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 5.0; } public override int LitItemID => ItemID is 0x1583 or 0x1854 ? 0x1854 : 0x1858; public override int UnlitItemID => ItemID is 0x1853 or 0x1584 ? 0x1853 : 0x1857; }