using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HangingLantern : BaseLight { [Constructible] public HangingLantern() : base(0xA1D) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 40.0; } public override int LitItemID => 0xA1A; public override int UnlitItemID => 0xA1D; }