using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HeatingStand : BaseLight { [Constructible] public HeatingStand() : base(0x1849) { Duration = Burnout ? TimeSpan.FromMinutes(25) : TimeSpan.Zero; Burning = false; Light = LightType.Empty; Weight = 1.0; } public override int LitItemID => 0x184A; public override int UnlitItemID => 0x1849; public override void Ignite() { base.Ignite(); if (ItemID == LitItemID) { Light = LightType.Circle150; } else if (ItemID == UnlitItemID) { Light = LightType.Empty; } } public override void Douse() { base.Douse(); if (ItemID == LitItemID) { Light = LightType.Circle150; } else if (ItemID == UnlitItemID) { Light = LightType.Empty; } } }