using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LampPost3 : BaseLight { [Constructible] public LampPost3() : base(0xb25) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 40.0; } public override int LitItemID => 0xB24; public override int UnlitItemID => 0xB25; }