using System; using ModernUO.Serialization; namespace Server.Items; [Flippable] [SerializationGenerator(0, false)] public partial class PaperLantern : BaseLight { [Constructible] public PaperLantern() : base(0x24BE) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle150; Weight = 3.0; } public override int LitItemID => 0x24BD; public override int UnlitItemID => 0x24BE; }