using System; using ModernUO.Serialization; namespace Server.Items; [Flippable] [SerializationGenerator(0, false)] public partial class RedHangingLantern : BaseLight { [Constructible] public RedHangingLantern() : base(0x24C2) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public override int LitItemID => ItemID == 0x24C2 ? 0x24C1 : 0x24C3; public override int UnlitItemID => ItemID == 0x24C1 ? 0x24C2 : 0x24C4; public void Flip() { Light = LightType.Circle300; ItemID = ItemID switch { 0x24C2 => 0x24C4, 0x24C1 => 0x24C3, 0x24C4 => 0x24C2, 0x24C3 => 0x24C1, _ => ItemID }; } }