using System; using ModernUO.Serialization; namespace Server.Items; [Flippable] [SerializationGenerator(0, false)] public partial class WallTorch : BaseLight { [Constructible] public WallTorch() : base(0xA05) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.WestBig; Weight = 3.0; } public override int LitItemID => ItemID == 0xA05 ? 0xA07 : 0xA0C; public override int UnlitItemID => ItemID == 0xA07 ? 0xA05 : 0xA0A; public void Flip() { Light = Light switch { LightType.WestBig => LightType.NorthBig, LightType.NorthBig => LightType.WestBig, _ => Light }; ItemID = ItemID switch { 0xA05 => 0xA0A, 0xA07 => 0xA0C, 0xA0A => 0xA05, 0xA0C => 0xA07, _ => ItemID }; } }