using System; using ModernUO.Serialization; namespace Server.Items; [Flippable] [SerializationGenerator(0, false)] public partial class WhiteHangingLantern : BaseLight { [Constructible] public WhiteHangingLantern() : base(0x24C6) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public override int LitItemID => ItemID == 0x24C6 ? 0x24C5 : 0x24C7; public override int UnlitItemID => ItemID == 0x24C5 ? 0x24C6 : 0x24C8; public void Flip() { Light = LightType.Circle300; ItemID = ItemID switch { 0x24C6 => 0x24C8, 0x24C5 => 0x24C7, 0x24C8 => 0x24C6, 0x24C7 => 0x24C5, _ => ItemID }; } }