using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CityMap : MapItem { [Constructible] public CityMap() { SetDisplay(0, 0, 5119, 4095, 400, 400); } public override int LabelNumber => 1015231; // city map public override void CraftInit(Mobile from) { var skillValue = from.Skills.Cartography.Value; var dist = Math.Max(64 + (int)(skillValue * 4), 200); var size = Math.Clamp(32 + (int)(skillValue * 2), 200, 400); SetDisplay(from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, size, size); } }