using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CavortingClub : Club { [Constructible] public CavortingClub() { Hue = 0x593; WeaponAttributes.SelfRepair = 3; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 35; WeaponAttributes.ResistFireBonus = 8; WeaponAttributes.ResistColdBonus = 8; WeaponAttributes.ResistPoisonBonus = 8; WeaponAttributes.ResistEnergyBonus = 8; } public override int LabelNumber => 1063472; public override int InitMinHits => 255; public override int InitMaxHits => 255; }