using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class AbscessTail : Item { [Constructible] public AbscessTail() : base(0x1A9D) { LootType = LootType.Blessed; Hue = 0x51D; // TODO check } public override int LabelNumber => 1074231; // Abscess' Tail }