using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HydraScale : Item { [Constructible] public HydraScale() : base(0x26B4) { LootType = LootType.Blessed; Hue = 0xC2; // TODO check } public override int LabelNumber => 1074760; // A hydra scale. }