using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class MinotaurArtifact : Item { [Constructible] public MinotaurArtifact() : base(Utility.RandomList(0xB46, 0xB48, 0x9ED)) { if (ItemID == 0x9ED) { Weight = 30; } LootType = LootType.Blessed; Hue = 0x100; } public override int LabelNumber => 1074826; // Minotaur Artifact public override double DefaultWeight => 5.0; }