using System; using ModernUO.Serialization; using Server.Mobiles; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class OilCloth : Item, IScissorable, IDyable { [Constructible] public OilCloth() : base(0x175D) => Hue = 2001; public override int LabelNumber => 1041498; // oil cloth public override double DefaultWeight => 1.0; public bool Dye(Mobile from, DyeTub sender) { if (Deleted) { return false; } Hue = sender.DyedHue; return true; } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } ScissorHelper(from, new Bandage(), 1); return true; } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.BeginTarget(-1, false, TargetFlags.None, OnTarget); from.SendLocalizedMessage(1005424); // Select the weapon or armor you wish to use the cloth on. } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } public void OnTarget(Mobile from, object obj) { // TODO: Need details on how oil cloths should get consumed here if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (obj is Item item && item.RootParent != from) { from.SendLocalizedMessage(1005425); // You may only wipe down items you are holding or carrying. } else if (obj is BaseWeapon weapon) { if (weapon.Poison == null || weapon.PoisonCharges <= 0) { // Hmmmm... this does not need to be cleaned. from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1005422); } else { if (weapon.PoisonCharges < 2) { weapon.PoisonCharges = 0; } else { weapon.PoisonCharges -= 2; } if (weapon.PoisonCharges > 0) { from.SendLocalizedMessage(1005423); // You have removed some of the caustic substance, but not all. } else { from.SendLocalizedMessage(1010497); // You have cleaned the item. } } } else if (obj == from && obj is PlayerMobile pm) { if (pm.BodyMod == 183 || pm.BodyMod == 184) { pm.SavagePaintExpiration = TimeSpan.Zero; pm.BodyMod = 0; pm.HueMod = -1; from.SendLocalizedMessage(1040006); // You wipe away all of your body paint. Consume(); } else { // Hmmmm... this does not need to be cleaned. from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1005422); } } else if (obj is BaseBeverage beverage) { if (beverage.Content == BeverageType.Liquor) { var bomb = new Firebomb(beverage.ItemID) { Name = beverage.Name }; beverage.ReplaceWith(bomb); from.SendLocalizedMessage(1060580); // You prepare a firebomb. Consume(); } } else if (obj is Firebomb) { from.SendLocalizedMessage(1060579); // That is already a firebomb! } else { from.SendLocalizedMessage(1005426); // The cloth will not work on that. } } }